Originally Posted by
CKNovel
This is a well put document, albeit slightly difficult to read due to spacing and no text formating.
Return of the Bishop for AoE battery
No, that's button bloat and SQEX will remove Reassemble for that.
The best solution is to give the give splash damage, aoe and single target merged into 1 button.
Asking for an AoE version is asking for Shoha II.
Flamethrower fix
The real problem with Flamethrower is not that it's doing low damage.
It's that standing without doing anything is the most boring job mechanic. 5 or 10 seconds, it's not fun.
Lost Ark has a flamethrower, and it's only 2 seconds long.
The second suggestion is much better, thought Flamethrower should be thrown in with Drill/AA/Chain saw, a cooldown on GCD.
It could generate battery or heat, you can also merge it with Barrel Stabilizer to gain 50 heat.
Role action buff
I kinda disagree with that, while pressing more button is good, pressing more button for button sake is not exactly a good idea. All buttons needs to be engaging.
It work with GNB because it works with a burst window. MCH is a resource job, it can simply build up for bursts phase.
Palisade and Dismantle return are good ideas. It's starting to get ridiculous that RDM gets more utility than all the ranged combined.
But keep the 10% on dismantle. RDM has a 10% Addle and 10% + 5% healing increase on a 120s on top of a res.
Grenado shot
I would say turn it into a Machinery action just like Drill & co.
At lower level it can be grenado shot, but at higher level could evolve into Mustard Bomb/Noise Blaster/Missile or whatever.
The goal should really be to avoid MCH to be a 1-1-1-1-1-1-1-1-1-Drill-1-1-1-1-1-1-1-1-1 job.
Pushing the identy of rotation between the big guns would greatly benefits the job, in my opinion.
Additional notes:
-MCH really lacks a 120s window if WF is reduced.
-Due to the 1-1-1-1-1 aspect you could add a new GCD on cooldown+charges.
-Wildfire dealing splash damage would also be welcome.