I like the new pvp rework but Frontlines
Seriously I don't like when my character gets
- Stunned
- Stunned +Silenced
- Use Purify
- 1 second later
- Silenced
- Stunned
- Stunned
- Dead.
or
-Pulled by tank
-Escape
-Pulled by another tank again
-Purify
-Pulled back
-Pulled back again
- Stunned
- Stunned again.
-Dead.
or my favorite one ;
Suddenly my character stops moving ( yup stunned ) even behind rocks/pillars etc then ;
- Afflatus Purgation x1
- Afflatus Purgation x2
- Afflatus Purgation x3
- Afflatus Purgation x4
- The whole raid died stunned while you couldn't even see the bunch of WHMs in your screen.
Most of the time you have 0 control over your character because the excessive/massive amount of CC that can be done over and over, pretty much you get stuck in to a cc chain combo that its extremely easy to put with little to none coordination.
So my question its, why SE, why did you remove the immunity effects after getting stunned/silenced/ etc like before 6.1?