Not gonna get into the details, it’s just bad. Guess I’m looking for another main to get shot with bad QoL in 6.2. How's Dragoon?
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Not gonna get into the details, it’s just bad. Guess I’m looking for another main to get shot with bad QoL in 6.2. How's Dragoon?
The real big brain play is to not play the game for a year, wait for the devs to make every Job unfun as humanly possible, and see what's left in the wreckage. Probably black mage. Nins and Sam's were just the first to suffer
Ha, Green DPS was shot first.
It’s getting to that point where my static goes back to triple caster double BLM plus whatever melee and muscles through. LB generation be damned.
On the one hand, it isn’t Gordias anymore, on the other hand, it isn’t Gordias anymore.
I'd have to agree. The Ninki gain and party buff being placed on Mug makes it feel very stiff and inflexible. Not only that, but it's just... boring. No cool animation, name, or sound effect. It's just Mug. I guess when you get mugged, it's easier for people to beat the tar out of you for a bit?
Or not. I don't really see the logic...
Nin and Sam first?
*looks at ShB Healers and Tanks* you hear that boys we didn't get nerfed and made into carbon copies of each other 3+ years ago!
Sorry for the snark lol just this really brings to mind the whole DPS don't care about the nerfs and copy n pasting of classes until it happens to them that was going around since ShB.
True, my apologies. They haven't made all the dps have just one dps button and one dot ... yet. Maybe since we're dps we will get two dots! yay!
Actually on second thought, the devs removed ninja's shadowfang, so we'll be lucky to even get one dot. Think the devs would prefer if nin just had one attack button and one 2 minute buff. In the form of mug of course.
Back on topic, I agree with the assertion that needing Suiton + ninki below 60 to activate both trick and mug without any dps loss feels quite awkward. While this can be claimed to be complexity, and I guess it technically is, it feels incredibly jank. I don't mind putting in work to get a raid buff, like in astro's divination in shb, but that system in my opinion flowed much better. The complexity, which I'm sure is accidental because it's the ninja devs, is appreciated, but it needs to flow a lot more better to make it worth the hassle. Shb divination was a 6% buff, so the work felt like it was worth it since it was one of the strongest buffs in the game. Ninja puts in work just to get shitty brotherhood.
I'd have to agree. The amount of build-up and considerations needed to be taken into account to enter burst -- not even to prepare for burst, to enter it -- is immense. I was fine with this in the form of Suiton -> Trick, as Trick was very powerful and it set a nice rhythm. Now, it just feels like a complicated puzzle that can only be solved in one way. Complicated yet boring.
It's shocking to me how one small change can have such an impact on how it feels to play the class. In odd windows, it feels pretty alright, but even minute windows.... mm, it doesn't feel good, and not just because I spent the past two months learning to deliberately drift Mug into Trick for more DPS.
Summoner, Machinest, Bards and Monks would say otherwise. If anything yall are the second to last batch. Dragoon was announced next, and AST will get it's second round. Dancer, Reaper, Black Mage and Red Mage haven't been hit yet, but Dancer and Reaper aren't exactly fun or engaging either.