6.1: Whoever is in charge of Healers needs a refresher on basic math
Another example in the pile that proves whoever is designing healers doesn't think about the after effects of their actions. It seems like they think no one can check this stuff because they clearly aren't.
Quote:
Aero II (Lvl 42):
200 MP
Deals unaspected damage with a potency of 60.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s
Total Potency: 600. 3 Potency of Damage per MP
Quote:
Dia (Lvl 72):
400 MP
Deals unaspected damage with a potency of 60.
Additional Effect: Unaspected damage over time
Potency: 60
Duration: 30s
Total Potency: 600. 1.5 Potency of Damage per MP
As of 6.1 the Spell: Dia is pointless.
In 6.0
Quote:
Cure II
800 MP
800 Potency Heal
Quote:
Medica II
800 MP
1000 Potency Heal to every single person in the group