"When playing as a different character in instanced quest battles, actions on the additional hotbar can now be rearranged."
Why it wasn't designed this way to begin with is beyond me, but better late than never.
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"When playing as a different character in instanced quest battles, actions on the additional hotbar can now be rearranged."
Why it wasn't designed this way to begin with is beyond me, but better late than never.
Ah nice! That's a common complaint I've seen and I'm glad they're adjusting it. Some people just don't like playing as different characters period but I've seen a lot of people say they would be fine with it if they could reorganize their bars. I agree that should have been the default from the get-go but it's possible it was just something nobody thought of at that point.
Ohp! is this here a positive thread about something in 6.1's patch notes!? Get this junk out of here!
6.1 will further ruin FFXIV into being another bland and boring MMO. You know, I know it, Everyone knows it.
Ok, although for real Im glad this is a thing now. I didnt find it that much of a chore to walk around with the NPC to begin with but hey whatever makes the section less annoying is A-Ok in my book.
I'm also happy to see Coils, Alexander, and Omega getting consolidated in Wondrous Tails. Hopefully Eden and the alliance raids will follow.
All I wish for is that when you struggle through a current tier savage raid, the non-chest drop would be at least for roles that were actually in the party...
"An option to automatically target enemies when executing target-based attacks has been added."
Cannot cannot explain how nice of change this will be if it functions correctly, especially for controller users. Shall be amazing during large pulls where enemies can parish most quickly.