More unneccesary nerfs to older content
Straight from the preliminary patch notes
Players can now be revived in battle after being incapacitated by falling in the following duties:
The Navel
Amdapor Keep
Neverreap
The Navel (Hard)
The Navel (Extreme)
The Whorleater (Extreme)
Thok ast Thok (Hard)
Thok ast Thok (Extreme)
The Limitless Blue (Hard)
The Limitless Blue (Extreme)
Containment Bay S1TZ
Containment Bay S1TZ (Extreme)
The following adjustments have been made to the battle against Hraesvelgr in Sohr Khai:
The arena platforms will no longer be destroyed.
Damage inflicted by Cauterize has been increased.
Remember when Titan unreal came out and the devs decided to keep the perma death because it felt appropriate? So much for that now.
The change to the hraesvelgr fight will change the feel of the later parts of the fight in a negative way I feel. The entire point is as Hraesvelgr ramps up you have less room to manoeuvre to the point its everyone on one platform and your unskilled new players would be racing to the finish before he did another akh rhai
The Stone Vigil
The content of the battle with Koshchei has been adjusted.
The difficulty of certain mechanics has been eased during the battle with Isgebind.
Stone vigil was a tutorial dungeon, it trained the players to look around outside the arena and interact with objects in battle