Improvements to Deep Dungeons?
Hey all,
I'm bored at work and thought I'd post up some monkey braining I've done waiting for the day to end.
I like Deep Dungeons; they're a great idea. I like "Is it Wrong to Pick Up Girls in a Dungeon?", it's a fun show.
I want to put the two together: make Deep Dungeons "bottomless" have all the floors be procedurally generated using current zone assets, have a dungeon-difficulty boss each floor, and a Trial-difficulty boss every 10 floors. Make it possible for 4 and 8 player parties to participate in, with difficulty being scaled for party size, 4 player Trial or 8 player Trial difficulty, for example.
What would this look like for practical in-game purposes? Each floor would be a full dungeon sized space that would have an aesthetic and monster population based on zones from around the game, such as the South Shroud or Coerthas Western Highlands. Because it would be procedurally generated, it need not be the normal linear design of current stand-alone dungeons. It would be something to actually explore and progress in with your friends.
Progress would be saved at each level, rather than multiples like DD are now. They would be endless so the deeper you go, the harder the monsters get, up to and including Savage difficulty.
I appreciate the concept of DDs (giggity!) and think this would be a fun way to give people seeking increasingly challenging content between patches something to work toward, and give the rest of us another fun thing to derp around in.
What're your thoughts?