Role quest should lean into the roles
I just finished the healer role quest, and I don't like the concept much. It's just a slightly more involved side quest with a specific level requirement, that would work just as well while playing as a tank or dps. There are 3 things in the whole quest line where you notice you play a healer.
- the dialogue mentioning you being a healer a few times
- two completely arbitrary NPC's you need to heal, that might as well not be there
- the final boss encounter being tuned so you need to heal the NPC's a bit
Since we're not getting more job quests, I think role quests lines should lean how a role works in Eorzea outside of running dungeons. Like healers quests focus on healing people, tank quests on protecting people and towns, dps quests focus on taking out threats.