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Originally Posted by
carraway
For starter gear, the AF isn't bad for the applicable slots. You'll want Electrum Rings ASAP and preferably an Explorer's Choker as well, depending on how costly that particular item is on your server. You will likely also need both ACC and ATK food; Tuna Mi'qabobs or Stuffed Cabbage, and Aldgoat Steaks or Smoked Raptor (depending on what you're fighting and how much gil you're willing to spend).
4/5 on AF, using an Explorer's Tabbard in the meantime to cover Body needs.
I'm already in possession of Electrum Rings (Gift by a long running friend and in-guild crafter.) I'll look into working my way up for the Explorer's Choker but as you say, it's not cheap.
Food should not be too much of an issue in the long term. I'll stick to affordable purchases for it for now, but Culinary is one of the crafting jobs I am going to take up for myself and my Guild, as well as Alchemy. Consumables are a good market to get into in the long term anyways.
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To which GC do you belong? If you're Ul'dahn, right now the Flame Sergeant's Sash is an unbeatable source of ACC.
For weapons, start with a Hart Guisarme. Move up to a GC weapon or Primal weapon when you can -- although, if you can get a friend to make you a Hart Guisarme +1, that should last you until you can get a Primal weapon. Recent discoveries seem to indicate that weapon DPS is the most important factor for melee physical DD jobs, so keep that in mind.
If that's the case even a HQ Heart Guisarme(Currently have the NQ as a hold me over, what should I throw into it as a meld - knowing that this is a temporary weapon?) would fall short of even the GC weapons until double melded. (Or even Tripple Melded.)
I'm of the Order of Twin Adder by the way, which rules out the belt. I'll have to stick to Veteran's Field belt unless Explorer's proves to be better.
For GC Weapons my choices are between Gridanian Harpoon and Serpent Sergeant's spear. The latter of which superior in dps, but is reliant on Sanction (And given my Guild's penchant for multiple deaths, I might just err on the side of caution and go with the Harpoon.)
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Your subs (ARC and PGL) are pretty important. I personally use Second Wind and Blindside from PGL, and Chameleon, Quelling Strike, and Hawk's Eye from ARC, but my focus is entirely on endgame content.
We're similar. Second Wind and Blindside from Pugilist, Hawky's Eye from Archer. The other two will be slotted in as Archer levels go up.
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I personally do not use a controller. I use keyboard and mouse, relying entirely on my action bars. I only use macros for things like Mega-potions of Strength and changing jobs/gear. I change action bars with shift+Q and shift+E, target next engaged enemy with T, and target previous engaged enemy with shift+T. My weaponskills reside on numbers 1-6 on my first and second action bars, with buffs and other offensive cooldowns on 7-0, and utility actions on my third bar.
I'll play around, but placing items on the macro bars sounds good. That can actually be quite helpful in the long run with reaction times and actually remembering to use items on hand. Alchemy is still a ways off though.
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If you want to participate in Aurum Vale and Cutter's Cry with pick-up groups, you are probably going to have to finish your other jobs and learn how to play them well. Those two dungeons are the source of some extremely substantial gear upgrades for DRG.
My game time is limited, but stable, so I'll probably be better off with a static in the long run. (Gathering and organization is a lot quicker when everyone is present and on the same page at a set time.) This puts the pressure off me to level other jobs, though Archer/Bard is likely going to be the next class/job leveled. As I said before, as time is limited I'd prefer to narrow my focus into improving a small number of DoW/Ms as possible for now so they can be learned and geared properly.