Among other things we were talking about the healing aspects of it, specifically the low healing required.
Two completely different communities focus on different perspectives with completely different mindsets about how they approach content.
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Among other things we were talking about the healing aspects of it, specifically the low healing required.
Two completely different communities focus on different perspectives with completely different mindsets about how they approach content.
On the one hand, cool it's neat in a vacuum that one role (or in this case 1ish job out of that role due to self-sustain) can do something ridiculous when soloing if played really skillfully.
On the other....what exactly can the other roles do by themselves again? Oh, be bored? What a thrilling unique capability. The fact that tanks have WAY more defense than the other two roles while having damage output that's near a DPS and single-target healing that covers the pathetic outgoing damage this game tosses at you means tanks are just OP.
I said this in the other thread, and said it in other threads before that, and apparently I still gotta keep saying it...
It's not a warrior-specific problem. A key point (that apparently even the moderators missed) about the other thread is that every tank except DRK can do this (but pair a DRK with a GNB or WAR and they can). It's not a one-job issue. It's about rolling enough healing into the tank role that content doesn't actually need healers anymore, except in 2 of the 4 current savage-level fights.
I'd see the problem being more with the pathetic outgoing damage. Even if you nerf tanks, the outgoing damage is still pathetic. Healers will still be bored. Tanks will be bored. Nothing changes.
They gave tanks and heals the tools to handle large amounts of damage. Great, I'm all for it ...except where's the large amounts of damage?
I was actually talking to my girlfriend about this, this morning.
I would be fine with our current kits(mostly) if content actually reflected that. I shouldn't have to go into very specific content(that I can't even do because of health reasons) to make myself feel like an actual healer.
I've said this before in another thread somewhere, but it's both funny and sad when compared to 14, P2W Chinese/Korean MMOs have better designed healers, because their healers are designed for the content!
Pretty much this.
I don't mind tanks having self sustain. I don't mind dps having self sustain
I mind tanks and dps having self sustain on top of low healing requirements that essentially make us redundant or, (gasp) unneeded in content. This is the problem ESO faces with their healers and support we really shouldn't be going down this thread.
Dps sustain for the most part is balanced. Blood bath and Second Wind and Curing Waltz are on long enough CDs. Tank sustain is arguably also balanced. What isn't is the damage we're getting. Its too low. Plain and simple. The fix isn't simple (hells no I won't claim that) but the issue is clear as day.
The hilarious part is that the people who are screwing up that badly can’t be recovered from because a good portion of the avoidable damage can and will frequently outright kill the non-tank that screwed up which invariably causes a wipe if it happens within the first third to half of a mechanics check. P2S is full of these moments where bad positioning just kills you instead of allowing for recovery because the water is the obvious mechanic you’re supposed to avoid. P3S is pure execution and doesn’t leave room to react to mistakes as you are already busy executing plan A while others are learning.
Damage is both too high and too low, depending on the context we use. If that doesn’t highlight the problem nothing will.
Its easier for all the tanks gaslighting healers now.