But hey, Paladin got buffs, I guess.
Printable View
But hey, Paladin got buffs, I guess.
It was to be expected—mostly a potencies patch, an area where DRK doesn't really need change.
With that said, I do not envy those who still have expectations for DRK changes.
DRK is perfect tho. Best tank. Does the most damage. TBN best waifu. Living Dead is 20 seconds. Best invuln. You have WHM as a CD. GG EZ game.
I wasn't expecting any changes this patch. But I seriously hope for a rework in one of the upcoming patches.
Let's be honest, DRK won't see significant changes until 7.0 at the soonest and that's still an if.
-Grabs copium mask and breathes in deeply-
That's because there's a 6.1 rework coming. We'll learn all about it at the Live Letter. It just wasn't ready for 6.0 because of last minute RPR/SGE/SMN tweaking.
I mean a buff is the very last thing DRK needs.
Agree and disagree. Offensively it's fine, it needs defensive buffs. Offensively, it's boring, sloppy, noisey, and needs a total rework to be fun and interactive. Some people enjoy it because big numbers are fun to them, but you can achieve both with satisfying gameplay, which DRK does not have. Yay I did 1-2-3 all encounter with bloodspiller when I could. oGCD came off coldown so I used it. Very interactive.
I think DRK has the offenses down. It's just the whole Tanking thing they need to work on. Mitigation, Defensives, Sustain. Which some healing potency on select skills would have gone a long way. But this was clearly just flipping a few numbers around on select classes.
https://cdn.discordapp.com/attachmen...dnxnnlj681.png
https://i.kym-cdn.com/photos/images/...57/884/12e.jpg