Thread title limit wouldn’t let me add the ? at the end. I was wondering if crafting was still as difficult, rng heavy, and grindy like Heavensward, would you still be playing ffxiv?
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Thread title limit wouldn’t let me add the ? at the end. I was wondering if crafting was still as difficult, rng heavy, and grindy like Heavensward, would you still be playing ffxiv?
Yeah, I'd probably still play.
The only thing I wasn't a major fan of at the time was leveling for cross-class abilities tbh, but that applies to both Crafting and DoW/M classes.
I level crafting with beast tribes only really so I can keep repairing my own gear each expansion. That and to make items from previous expansions that're super easy to make if I need them (Potions/Ethers/ect)
I'd play, but I wouldn't craft.
I'm too much of a himbo to understand crafting in the ARR and HW era.
I didn't quit over it, though.
Crafting was inaccessible?
Idk, I just didn't craft until Ishgard restoration. I still hate crafting, though I can see the appeal for some.
I'd still play because crafting isn't as huge for me. But I'd probably have to really brute force myself to level crafters for the profit. I started playing during stormblood and I wanted to level my crafters. Hell, I tried to level them, really really hard. But I couldn't. You had to do leves, and beast tribes, but they gave so little xp compared to now, and it was really hard to do the crafts for the leves at low levels, so it was common to buy levekits from other players so you had all the leve crafts you needed to level. But they were very, very expensive. I managed to level culinarian I think, but it wasn't as feasible for me to level all of them. I only managed to level them when they made the XP gains super higher in late stormblood or early shadowbringers, and later they made leveling them even easier with ishgard restoration.
From what I hear people used to make way more money from crafting back then... now that anyone can easily become a crafter people craft their own stuff instead of buying from the market board.
I only came in at the tail end of it and didn't really actually bother crafting much beyond leveling GSM up... but I would imagine it was "inaccessible" for difficulty reasons. Likely higher stat requirements for crafting, particularly for Master Recipes, and in particular cross-class abilities, which meant to be optimal from a crafting perspective (not even talking getting the materials here, purely the act of crafting) you needed to specifically level certain jobs up for important abilities. I forget what job had what, but I recall Careful Synthesis and Manipulation being two very important cross-class abilities you really wanted to have.
Nowadays every job gets everything, so you don't need to level every job if you don't want to be an omnicrafter and just want to be an alchemist or something. And I'm able to craft the latest master recipe stuff with minimal overmelding. Now the hardest thing to do is to do the bloody job quests so you can get Manipulation from the 70 quest, as well as a couple of nice to have traits.
Meh, the only hard part about crafting has been leveling up all the jobs related to it, and that's been the case since ARR. Once you get your foot in the door, it's always been relatively easy.