Thank you, the dev team have an awareness for colour blindness ,by making colour mechanics have shapes in addition to colours ,Like for p2s kampeos or p1s intemperance ,it easier for colour blind people.
Thank you,
Thank you, the dev team have an awareness for colour blindness ,by making colour mechanics have shapes in addition to colours ,Like for p2s kampeos or p1s intemperance ,it easier for colour blind people.
Thank you,
Yeah but it's not
I only see red in this raid tier...
I mean, they try. They just don't always hit the mark, and sometimes it feels like for every P1[N|S] Intemperance (with the spinny fire/ice markers that make things a little more clear), we seem to get a P3[N|S], where the mechanics are like "red on orange, with bonus yellow sometimes" and make even non-colorblind people squint and/or curse.
(That said, they usually are pretty good about changing things after the fact when people point out the issue; witness a number of changes to Bozjan critical engagements to make mechanics less invisible.)
Unfortunately, the dev team has a bad habit of putting similar color shades on top of each other. A friend of mine struggled a lot with E10S due to her poor eyesight. She simply couldn't see the black triangle marker, on top of the black tether which was attached to the black boss. A shade of purple or red to break up that color stream would have helped immensely. Likewise, P3S suffers from red on top of orange with yellow tethers.
It's lovely that the developers take notice and add shapes in addition a color difference to ease identification for many people with colourblindness, or otherwise impaired vision.
Just to further increase awareness of a useable feature, even though you likely know of it, is the accessibility settings.
Under system configuration > accessibility settings there are color adjustments for colourblindness. Fiddling with those settings might produce an image that on your monitor makes it easier to differentiate the mechanics. (I am not colourblind myself, but I have found them useful in certain content to more easily identify things. Particularly when playing on a screen with poor colour reproduction)
It's worth noting that apparently the Playstation version does not support the colorblindness functionality, presumably because the game is doing something like using Windows monitor profiles (which wouldn't exist under the Playstation's OS) to skew the color in a calculated manner. So unfortunately, that only applies to the PC version of the game, so far as I know. Admittedly, that might have changed; I haven't checked the menus on the PS version in a while.
Looking at the game manual and switching between windows/PS/mac you appear to be correct. https://na.finalfantasyxiv.com/game_manual/config/
It's unfortunate that that feature is seemingly not available on PlayStation consoles. That might be something to take into consideration if you have vision that might be impacted by this.