(Repost) New innovative Guildleve design [Dev1001] [Dev1011]
(This is a repost from the quests section since I am slow and just realized there is a guildleve section)
Camp Arcs
Also known as [Dev1001] [ Dev1002] [Dev1004] [Dev1010] [Dev1011]
2 big issues in this game are the lack of content and the repetitive nature of guildleves...
So here is my proposed solution...
Append existing guildleves with Camp Story Arcs
As it stands now, Each R40 camp has 9 possible leves
Now... Create a story arc centering around that camp that ties into the camps number one threat, the location of the camp, the history of the camp....
Now use a chain of 4 quests to tell the story....
then create 3 mini-stories that are each comprised of 2 quests
So you end up with 4 guildleves for the main story + 3 different 2 guildleve mini-arcs for a total of 10 leves at each camp
To handle assigning the leves, when you go to Totonawa at the leve counter, you are given 3 leve choices per camp.... the starter for the main camp arc, and 2 of the mini-arc starters
So you could conceivably do all 8 of your leves on any given reset at the same camp....
Which 2 of the 3 mini-arcs you would be offered should rotate or possibly be completely random... doesn't matter either way...
Completing the first tier unlocks the second tier of each arc... but instead of going back to the guildleve counter to get tier 2, you just talk to the camp Warden (Not to be mistaken with the behest battle warden) which further reveals more story, and more chance for content...
So you would ideally grab the camp arc and 2 mini arcs... and that would give you 8 leves to do at that one camp without having to port back to the adventurers guild every 2 seconds...
Also, make the tiers get progressively harder but yield more SP.. . So tier 4 in each Camp Arc would be epic in every possible way...
How many mobs you can kill in x amount of time Leve.
My humble suggestion is that there should be some leves designed to see how many mobs you can kill, in say 10 to 15 minutes. Maybe larger groups can do 30 min to rack up chains (FF12 had a lot of great ideas!) and therefore altering the quality of the reward depending if you could break your own record killing x # of mobs in the set time. ( I think back of when I was addicted to Katamari Damacy I was obsessed with trying to break my own size records by making bigger clumps and then learning what areas were best to collect junk quicker in. Made for fun repeatable content ^_^ but the King's exclamations were hardly the incentive to do well). That just gave me the idea that leves should be more of a competitive experience when in free-for-all mode as well as co-op. Hopefully that will get people playing them together making the possibility for rewards open to all players partaking in the leve in a scaling fashion like 1st place reward 2nd place reward 3rd... ect. This will facilitate in fun carefree group griding with a healthy competitive edge.