In Version 2.0, how many of you would want to have capped dungeons and instanced fights?
Also, wouldn't it be more interesting if we had randomly moving spawn points for chests and other items (the photocells in Toto-rak, for instance,) and even some of the foes and NPCs (Imperials in Dzemael, say, and Moogles, again in Toto-rak?
R