https://www.bilibili.com/video/BV1qL4y1J7Mh
(EX Trial 1)
https://www.bilibili.com/video/BV1qL4y1J7Mh?p=2
EX Trial 2
Say what you will but this shouldn't be happening IMHO this early into an expansion.
Printable View
https://www.bilibili.com/video/BV1qL4y1J7Mh
(EX Trial 1)
https://www.bilibili.com/video/BV1qL4y1J7Mh?p=2
EX Trial 2
Say what you will but this shouldn't be happening IMHO this early into an expansion.
While I agree we don't need 3 threads on this...
not really surprised, I already solo healed the ex1 without a single gcd used so yea. I guess 8 warriors could do ex 2 as well
They did sadly say they were not planning on changing the amount of healing required. What did you expect?
Maybe we do. Pages filled with meme jokes and job-specific issues aside the basis of healer balance at its core is how unnecessarily the bulk of our healing is required. That should be the first thing addressed. I am more for tanks getting healing nerfs over healers but I can imagine though that Squeenix will read it as the players want potency healing nerfs. Inc...
This honestly makes me sad about the future of healing in 14.
"But Clover! They're crazy good Chinese players! Not the average person can do this!" The fact that it's even possible is what rubs me the wrong way. It's not healthy for a game when an entire Role can be nullified in a fight. Heck, Ramuh EX had people using SMN Titan to tank instead of an actual Tank, and SE removed that quick.
Here's hoping(maybe futilely) that the future has SOME sort of bone to throw us.
E4S was done without healers, 2 tank and 6 summoners.
EX trials are dealing so little damage it's a bit unfair.
But I don't think savage will escape the rule either. DNC+RPR will definitely be a stapple in those comps.
WAR and PLD healing is way too high, which I believe is cool to participate in the group survival.
Problem being, healers gets less and less responsibilities and it's not getting replaced with anything.
Just like ranged who had the mana battery and strong mitig snapped out of existence without being replaced with anything at all.
Pretty sure we do need at least a few threads on this when the game is that imbalanced. I've died to the first set of boss mechanics in dungeons in my first run and the group had no problem healing the rest of the fight from 90%-0%. I felt completely unneeded.