it is getting old that it turns off after every duty roulette. it should be always on.
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it is getting old that it turns off after every duty roulette. it should be always on.
Once upon a time, it was. But when they changed how buffs work to avoid things like Protect (back when it existed) giving you more defense then you should have, since apparently it was a set amount instead of a percentage. They really need to revert that, at least for tank stances.
Why? Just turn it on when you enter instance; it's really not hard.
Besides, I always find it funny when a tank forgets their stance.
Better idea. Can't we get different stances instead of removing the one we have?! :3
Am sure that can work and be very fun!
*spoilers*
Typically the tank that has the stance on going into a PF pug is the MT. Sometimes I don't feel like MT'ing, so yeah I kinda wish it was just always off going into a PUG.
Honestly tanks should always communicate prior to a pull. Swaps, Agro management, Busters, invulns, etc.
Zodiark EX I have had to really watch agro quite a bit since every inner release I tend to take over the MT spot in agro. So I have to turn stance off until the next tank swap.
This is getting worse the better gear I get, once I get my Hydalen EX weapon and then eventually the pandemonium raid gear. Agro management might get worse.
Stance dancing was honestly fun I think. It was a mechanic unique to tank, I wish we had something like that insead of just being bulky dps.
If they do that then shirk needs to be on a 15s cooldown.
I love how anytime someone says "I liked that thing back then"
There is someone coming in to say "because you were bad, if you were good you wouldn't have had to do that thing"
Ok, an optimal player would not use tank stance and stay in dps stance, so what ? That's nice to have a higher skill ceiling to reach with your party
And I love how people still insist stance dancing was a thing when it never existed. Tanks weren't stance dancing in any sense of the word. At most Warrior briefly turned on Defiance, popped Unchained which completely negated it and went right back into Deliverance 2-3 GCDs later.
This idea of rotating between tank and DPS stance simply didn't happen. Even in a non-optimal environment, tanks were sitting in their DPS stance virtually the entire fight. There was no "higher skill ceiling" because you never needed tank stance to survive anything. Even Ultimate didn't require it. Meanwhile, if you were frequently rotating stances, you'd suffer upwards of a 1,000 DPS loss. If you sat in it most of the fight, it could get as high as 2,000. For reference sake that's nearly 20% of what tanks are currently doing now. 20% of your damage just thrown away for no real benefit.
Part of what made Ninja so dominate in HW and SB is aggo management. And one of the biggest complaints in SB was tanks refusing to turn on stance to accommodate DPS not using Diversion or Lucid.