Endwalker Monks: The good, the bad, and the ugly Pt. 1
Hi everyone, this is my very first post on the forums so I'm going to start off by giving context about myself as a player and then jump into the meat and potatoes of this post.
I started FF14 around patch 4.4 with the sole purpose of playing a monk; I was really in the mood to play one in DnD and decided to scratch that itch in game. I was so ready to make a monk that my characters last name is Hammerfist. I fell in love with the unique style of positionals and the greased lightning mechanic; and I never thought about changing my main class...until now.
I'm not going to lie, when I first picked up Endwalker monk I said on my stream "this feels amazing and, monk is possibly, S tier dps again!". I spent the first two hours of my expansion experience at the FC training dummy relearning rotations and trying to learn the ins and outs of masterful blitz. Again, I will admit I was enjoying it...there's only one thing that deceived me at the time; I had a 1.92 GCD due to having full cryptlurker+535 relic weapon. This is where things start to get harry.
At the end of ShB Monk BiS GCD was around 1.96 so we could keep up pretty much everything with the 2 GCD down time of our TS+Demolish. Right now, however, we need to be at a minimum of 1.94 GCD to keep that up. I give to you this opener currently in testing on the balance discord for our lunar+solar chakra blitz opener https://i.imgur.com/1M5DHAu.png as you can see under the maintain, there's a bit of an issue. In an effort to potentially fix the 2 GCD downtime of our TW+Demolition we now need faster speeds to push and to mess our rotation with a TS>DK>Demolish combo. To put it into perspective for, say, dragoon players; that combo I just described would be the equivalent of you doing a Vorpal thrust>True Thrust>Full Thrust or for GNB players: Brutal Shell>Keen Edge>Solid Barrel. It's Antithetical to all muscle memory for all melee classes that it's a step backwards.
This now gets into another issue of mine with Masterful Blitz, The timer to use the skill. When you build up the 3 chakra used for Masterful Blitz, you then have a 20 second timer to use the skill or lose it. Doesn't sound bad on the surface until it's put into practice. I,first, want to make clear I'm not talking about the Perfect balance 20 second timer, I'm talking about after you've qued up your Masterful Blitz ability Elixir Field/Rising Phoenix/Celestial Revolution/Phantom Rush). Fights, such as, Rofocale, for example, have sections where the boss disappears and cannot be targeted/hit. If I end up using PB before a mechanic like Rofocales happens and I manage to get off my 3 GCD's before Masterful Blitz; I end up with a 20 second timer of a use it or lose it. Even if I use it I don't get the Light or Dark Nadi because it requires you to hit something and do damage. Why does this have a timer and punishes players? This is reminiscent of the Greased Lightning issue where cutscenes in fights would cause us to lose Greased Lightning (looking at you Eden's Gate: Resurrection). It's needlessly punishing.
Endwalker Monks: The good, the bad, and the ugly Pt. 2
This all stems from one thing. Masterful Blitz is a GCD. For a skill that has 2 skills that were formerly on oGCD (Elixir Field and Tornado Kick) and uses another skill as a resource to activate (Perfect Balance); I can see absolutely zero reason as to why Masterful Blitz in on GCD as opposed to an oGCD similar to The Forbidden Chakra with a 1 second recast. As Masterful Blitz stands, there's a constant clipping issue with Demolish. Every time a stack of PB comes up and you use it you either, end up clipping Demolish with 2-3 seconds to spare; or, have demolish go into down time. The current argument I can hear people say is "Just hold your Perfect Balance Charges for times when you don't clip or have downtime." Which my counter argument is, "Why are two of my old oGCD's on the GCD and why is a skill that's supposed to be the central crux of monk game play now not synergizing with the other mechanics of monk?"
That's not to say that everything is bad though. The new aoe rotation using Masterful Blitz is absolutely amazing. Brotherhoods change at lvl 88 granting 100% Chakra unlock upon your weaponskills has solved one of the main issues of inconsistency with the skill. Masterful Blitz, itself, is a step in the right direction. It just has the major flaws in your single target rotation as stated above which I will get into the fix now.
So, how to fix Masterful Blitz's issues? Put is on the oGCD on a 1 second recast timer similar to Meditate/TFC. Think about it, You can't exactly spam the ability you need to use Perfect Balance (which is a 2 charge 40 second refresh timer), 3 GCD's to even use the qued Masterful Blitz skill, and you need 3 charges of Perfect Balance to even get off your 1000 Potency nuke. So essntially you have to wait about 5 seconds between each Masterful Blitz use, 40 seconds at the start to get off Tornado Kick/Phantom Rush; what justification does it have to be on GCD other than potential design limitations in the programming? If it's a balancing issue then you can always change potency numbers. It just baffles me that the main mechanic of monk is on the GCD and clips into the delicate rotational balance needed to upkeep our timers. As for the issue of Nadi skills, have them be permanently qued up skills for a one time use that you can hold and you fix that issue.
I'm sorry if this was a long winded indepth rant about some of the fundamental issues plaguing monk right now; but, I felt it was important to bring to light these issues and start a discussion.