(Spoilers) Why are dungeons so under-tuned when...
SE frequently make the excuse that dungeons are easy because they are 'story mode', or that they don't want to put 'pressure on the healer'. And yet... once again we get a Trial - at level 83, and forced by the MSQ - that, while not on the level of (pre-nerf) Shinryu, I'm sure more than a few groups have had difficultly with.
Now don't get me wrong, I do NOT want said trial to be nerfed (though some less disorientating markers wouldn't go astray). I simply want to know why it is OK for 'story mode' Trials to pressure the healers and cause wipes due to 1 or 2 players not knowing the mechanics while dungeons must remain essential wipe-proof?