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Improving SAM abilities
I don't want to sound petty about SAM's changes in endwalker but wouldn't be better to make Shoha II an trait upgrade in base Shoha like they did with spirits whithin in PLD, also Senei and Guren works the same way(cooldown/kenki cost), why not merge both and add falloff dmg on Senei, those changes would free 2 hotkeys slots. Just some ideas to trim the edges.
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Would rather have Gurren and Senei have independent timers now that the kenki cost has been lowered. Kenki management has been pretty heavily trivialized between ikitoshen being a 2 minute cd and Gurren/Senei having their cost cut in half. Something about it all rubs me the wrong way personally. Or revert those abilities and change the activation requirements for Namikiri. Maybe make it two shohas activate a Namikiri so Shoha is at least slightly more interesting than a use-it-or-lost-it button.
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Indeed, Guren and Senei being separate but the same thing even sharing recharge feels so awkward it gives the ilusion of being a choice but at the end of the day its just placebo, we still going to only use Guren on 3+ targets and Shoha 2 concept its good cause in ShB we didnt have an resource usage for meditation in aoe but have then both when they literary fixed the issue with Spirits Within already its a bit weird, really not liking all the extra button bloat. Namikiri being tied to Shoha would add a little flavor but might cause problems to line with the 60 sec burst windows, im not sure, haven't leveled to 90 yet.
Well at least they fixed the problem that Hyosetsu would cause and changed Third Eye thats a plus i guess.