Originally Posted by
kaynide
This comes up pretty regularly, and I have my standard copy/paste answer to this. Hopefully the Devs will hear us out.
...copy paste answer:
1) By the 4th dungeon, aka level 20: the character should have their core "base" rotation, in full. This is the 1-2-3 main rotation for most jobs; the ice/fire balance for BLM; the 4 single target dance moves for DNC, etc.
2) Also, they should have access to at least 1 AoE.
3) By level 50, they should have every button they're going to get, including the special skill gauges/lilies/etc.
4) Post 50, the only new abilities should be enhanced versions of what we already have, or things that are kinda "QoL" like longer time for certain gauges (DRG/BLM); more uses of weave-abilities or "Bigger" gauges (like SAM could increase from 100 max to 200) or faster charging of this gauge to allow more use.
In short, playing a job on 80 or 50 should be the "same" but with less to weave in, or more time between ability uses. Blackmage is the absolute worst regarding how its rotation is affected by level. (imho)