Victora's Megathread. Healing Ideas
White-Mage
Trait -Illumination - Damaging an enemy with a white magic attack will illuminate the target. making all auto-attacks made by your allies to deal additional light damage equalivant to 5-10 potency for each auto/skill they use this debuff lasts 30 seconds has 60 second cooldown
this is taking paladins classic sword oath and applying is as debuff when cast glare and holy by adding additional light damage to everyone's attacks really hard to balance so had pull lowest number imaginable good way add damage to raids giving white mage place in raiding
Lucent Luminaire - Instant-cast - three-fold attack 500 each potency (single target) - - cost 1 blood lily : Additional effect: restores mp 800 for each magic attack made by this ability (15) total of 2400 lucent luminaire really only ever used when when you need mp. deals decent amount of damage
Luminaire was a spell from chrono-trigger. was light based magic spell that thought fit the white-mage nicely
Status effects
Trait Enfeeble - Dia now reduces amount of damage target monster deals with attacks/abilities/spells by 3% and the amount monster takes by 1%
Trait Divine Seal - Casting Glares has 15% chance allowing banish to be casted without mp cost
Banish - Banishes potency is purely based on how much piety you have on your white so its potency is not set in stone. however we can safely said it has a base of 120 potency. and max 300+
additional effect: lily boost - greatly increases your lily gauge based on peity score. 1500 mp cost
from now on i promise put all my ideas for healers on this thread