Game Theory <white-mage suggestions for spells>
I do not know why I should have to explain what a game suggestion is. but it seems vast majority of forums. think that my white-mage suggests are indeed. what squire-enix is actually gonna do it. no
Please note these are ability theories that are different the dps and healing. a third opinion you can say. another responsibility . we need think outside the box. try something new.
New Role
Brand - Place Brand on the target this heal nearby targets around the target healing all for 300 potency with radius of the heal is dependant on size of the monster your fighting. this is triggered however when other healer in the party. the other healer in your 8 man party have cast single target dps ability to trigger Brand and deal critical damage. once brand is triggered its is consumed all targets effect by the heal deals 3-5% more damage for 8-10 seconds. 120 cool-down brand is new concept that requires teamwork to function. watch mmorpgs should welcome abilities focus on teamwork.
Holy II - Instant Cast Holy - Deals 120 potency damage - to all targets (60 cd)
additional effect: places dia on all targets effected. Duration 30 seconds
1 lily or 1200-1500 MP
Lily bloom - consumes all existing lily bells. are massive heal over time potency 100 per each lily consumed for 25 seconds radius is all those close to lilybell when it popped
Double-Cast - Allows you cast single spell twice without paying extra cost in MP. however you sacrifice your ability to crit with them
Double + Miseries
Double + Assize
Double + any aoe
Traits - Overgrowth - dia spells cause target deal 3-5% less damage but regan spells casts target gain 5% direct hit or either 5% crit.