So Mr. Happy asked about the problems with healers and DPS skills... Yoshida's response was... DPS skills will not be significantly changed or added due to pressuring casuals and basically... go play Sage >.>;
https://youtu.be/jXkyq_yUMjI?t=365
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So Mr. Happy asked about the problems with healers and DPS skills... Yoshida's response was... DPS skills will not be significantly changed or added due to pressuring casuals and basically... go play Sage >.>;
https://youtu.be/jXkyq_yUMjI?t=365
someone asked at long last and we get a response??? I must be dreaming
oh wait, they basically confirmed "fuck you veteran healers. Only new healers matter. Don't like it? play sage" is the attitude of the devs.
Disappointing. Expected, but disappointing.
It seems they didn't learn from what caused the 1.0 demise and all they said about listening to feedback. If new healers are only what they cater to there wont be veteran healers and without veteran players of 1 of the 3 required roles the overall experience will suffer, besides is not that a job that is newbie friendly and has an actual skill ceiling doesn't exists they just need to care and put effort into it
Keep lowering the skill ceiling and you'll reach a point where its the same as skill floor and nobody can live in a place where the ceiling is as high as the floor
Looking forward to people recommending sage to new healers, and almost nobody playing legacy healers save for those who want to afk glare. I'm also looking forward to the scholars numbers in a few months.
We finally have a clear answer.
That's not what we wanted, but finally, we have it.
I was suspecting this to be this reason.
This is sad however that such a large % of healer player get this answer. "Get used to that playstyle because casual".
Because others more technical jobs kept their difficulty regardless of who plays it.
Oh boy. I expected this but... dang that was heartbreaking to hear.
Look, guys, I will always respect Yoshi-P and the devs for their work on this game, but there are times when I have to question their decision making and criticize it.
Judging from their response, it sounds like they are ignoring healer feedback, which confirms the worries of many healer mains (especially in these forums).
I'm not against making Jobs simpler to play. There's nothing wrong with that. However, making a game simpler does not outright mean you can make content engaging and fun for players new and old.
This may not be a good example since some of you guys may not play fighting games; but Guilty Gear Strive and Melty Blood Type Lumina are games where the devs simplified their game mechanics for newer players. Were the vets upset... yes, but the gameplay was still engaging enough for everyone to keep playing (though the latter did it better).
The problem with healers is that the game isn't engaging enough (in my opinion). Having too much downtime and little heal checks (aside from the occasional Extreme and Savage fights) do not provide a good healer metagame. Eventually, it becomes boring and the vets will leave the game entirely, which some have already had.
It's disappointing really. But my rant is over. I'm dropping the WHM that I started when I was new to the game to AST.
Besides, if I may...
Why not just go in the Lily route/Sage cardia/addersting route ?
Instead of just making a drastic gap between the healing toolkit and dps toolkit, why not making them work together? So you get healing from dps and dps from healing? It would not be about pressuring people.
I'd also like to add something really important that Yoshi P may or may have not seen.
You could have 10 dpsing spell or 1... If someone doesn't want to touch any dps spell... the number or button won't change anything.
This problem persist for nearly as long as the game exists.
All it does is reiforcing that mentality of "dpsing healer VS non dpsing healer" and the gap between player.
I'm not sure this is the good approach. But I'm not game director or developper...
Which is freaking hilarious (and insulting) because SCH USED to be the go to DPS healer and it was nerfed into the ground and had it's DPS options removed.
Only for SE to say that Sage is now the new DPS healer. OK, if you want to differentiate between "pure healers" and "barrier Healers" then let BOTH of the barrier healers be DPS oriented, not just the new flashy job.