White Mage -> Abilities/traits Suggestions
Luminance -Trait - 20% chance after casting glare/holy that your next glare or holy has 100% critical and cost no magic points.
Maelstrom -Trait - 20% Aero/Día damage or tics have a chance turn your next aero/dia into turning your current aero and dia into aero III or Dia II watch is aoe version
Divine Thunder - Trait - Holy/Assize - have a 20% chance allow you afflatus misery cast misery without consuming the blood lily (cause if first one wont kill you second one will))
Healing Mastery -Trait - Increases HP recovery all cure and medica spells by 10% and increasing radius by 6 yams and reducing mana cost by 50-200 depending on what spells its determined by what type.
Advanced Rejuvation - Regen. Medica II ,Asylum regen tics have 10% chance cause your next cure II or Cure III cost no mp (replacing free cure) cure doesn't activate it regen effects will
New Role Spells
Rescue - instantly warps the target to your location (no lag no jank) - while healing them 750 potency
Slow - Instant cast - deals 150-200 potency ogcd - adds 20-40% slow on the target while making target deal 3% less damage
White mage only skills
Cure 2 -> Cure 4
1.50/2.50 cast time/gcd
800 MP
Restores target's HP.
Cure Potency: 1000
Temper - Increases targets damage/critical hit/direct hit/determation by 5% for 12-15 seconds (cost 2 lilies) single target buff
Arise - Instant cast -Cost (3 Lilies). revives and rewinds time. healing target 100% restoring all buffs with no raise sickness this has 120 second cooldown making white mage only healer with advance version of raise