Changes to Ninja I'd like people's thoughts on
1) First and foremost, and this one will probably be the least controversial change: switch the names of [trick attack] and [armor crush]. It simply makes more sense.
2) Secondly, and keep in mind, this is with the aforementioned name-change in effect: turn [throwing dagger], [trick attack], and [shadowfang] into long-range GCD-combo abilities. Give [throwing dagger] a chance to slow attack speed(10-15% for 5-10s), give [trick attack] a chance to blind(10-15% for 5-10s), and turn [shadowfangs] DOT into a chance to DOT(10-15%).
3) Third change: giving [Mug] a teleport behind opponent ability.
You may wonder, why?
- Firstly, personally, I never use [throwing dagger]. It's just an ability that occupies a slot for me. It lacks utility and combo-potential. I sometimes even forget to use [shadowfang] due to my desire to save the ability for bosses or at least powerful singular mobs.
- Secondly, I don't like that [trick attack](formerly known as [armor crush]) competes with [aeolian edge]. I would rather [trick attack] be a part of its own combo chain.
- Thirdly, I'd like ninjas to possess more utility without being OP.
- I'd like ninjas to have more long-range abilities beyond mudras.
- feels less busy with one less oGCD(shadowfang), one less uncombo-ed GCD ability(throwing daggers), and no more competition for [aeolian edge] from [trick attack]. Instead, all these abilities will be joined into a single combo where all three abilities have a chance to debuff or DOT.
- less repetitive, yet streamlined, outside of [armor crush] window by giving player more utility GCD-attached options and less non-combo abilities
- Lastly, and most importantly, because procs make things more fun.
With these changes in effect, the ninja will have three GCD-combo chains:
- one that does AOE dmg
- one that does close-range single-target dmg
- one with a chance to debuff/DOT at long-range
Numbers such as debuff duration and percentage chances are arbitrary. What do you all think?