Increase allowed time to obtain rewards after primal fights.
Ok so I am sure this has probably happened to more then just myself here.
Was doing Ifrit, Had no issues the whole fight. Both WHM's got stung by unlucky cracks in the last 2% of the battle. Ifrit fell to the ground the same time WHM's did. Immediately the BLM's switched to THM (why they were not on THM to begin with I dont know) and it was a race against the timeout clock & the raise recast (upon changing jobs) for a few people in our party to obtain rewards.
Simple math shows that this just isn't possible under the current circumstances. 5 min timeout counter vs. 5 min raise recast timer.
While a handful of people are going to reply and say "well your BLM should have been on THM" or "both your WHM's shouldn't have died" - well stuff happens so move on.
Still believe that it was wrong to defeat a primal with no issues and 80% of your party still standing - yet those people cannot obtain the rewards on defeat due to waiting for a recast timer.
A few solutions would be-
a) Increase the post-fight time out to 7-10 minutes, instead of 5 minutes (so it is easily possible for someone to change jobs and raise if required).
b) Automatically open the chest for characters that are KO'd.
c) Reduce raise timer (Which I doubt will happen).
Anyway, my preferred option would quite simply increase the post-fight duration to 10 minutes, which gives people easily enough time to cast Raise at least once after their timer is reset.
Defeating a primal and it not literally possible for those KO'd to obtain rewards in this particular situation is just stupid.
In saying this - it goes for all current & future primal / battlefield style fights, not just the current ones. I am sure that fights are going to become more challenging as time goes on and that extra 5 minutes post battle will be a huge advantage.