Recognizing parasistic game design decision
Source: https://www.youtube.com/watch?v=xwHJqXKwRKM
Other sources:
https://www.reddit.com/r/magicTCG/co...itic_mechanic/
https://magic.wizards.com/en/article...103-2006-11-06
So Josh Strife Hayes has been really knocking some videos out of the park lately but this one applies to FF14 not nearly to the extent for WoW.
Effectively the best example is borrowed power systems that are put into an expansion that contribute nothing and can quickly be retired and noone would notice.
Some prime examples for FF14 are Diadem, Deep Dungeons and Blue Mage. Now Square Enix has walked a fine line here of making all of these things optional but it is worth it to be educated about this topic.
I personally believe FF14 is approaching a tipping point that WoW hit and took the borrowed power approach to combat ability bloat with obvious horrible consequences.