Whenever an NPC stops chasing you and returns to their original location, the DoTs are not being negated like they are supposed to.
Printable View
Whenever an NPC stops chasing you and returns to their original location, the DoTs are not being negated like they are supposed to.
Are they supposed to be negated?
It would be nice if they did get negated, but I don't think anything is functioning incorrectly...
That would sure help with resetting prepull hunts. It’s been like this all along, good suggestion.