I'm considering leveling it but I know a lot of what made it the big, beefy boi back in ARR got removed. So for those of you who still play WAR, why do you love it? I'm interested but not quite convinced yet!
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I'm considering leveling it but I know a lot of what made it the big, beefy boi back in ARR got removed. So for those of you who still play WAR, why do you love it? I'm interested but not quite convinced yet!
I started in Shadowbringers so I don't have the knowledge of how it was in previous expansions.
I'm a simple man, I just find Fell Cleave satisfying to land.
Because we don't get to hide.
#Saurfangcleave
Inner Release - Seeing huge chained crits on your screen is the most satisfying thing ever.
Self healing - People praise PLD for Clemency, but the true self healing beast is WAR, because they get a lot without compromising their passive dps.
Simplicity - I believe WAR is the most straightfoward tank with the least things to keep an eye on.
When ARR first came out i remember WAR wasn't so great tbh.. (i mained PLD at that time and it was a much better tank in almost every aspect).
Then when i came back in ShB, i leveled up all the tanks to 80, and still play them all, but what makes WAR my fav is that while it's incredibly easy to use, It's also so much fun with its high burst damage windows, incredible self healing, party shield.. easily the best main tank in the game imo.
So, go ahead and level It up, you won't regret It!
Allow me to elaborate a little on that...
Paladin / Clemency
Warrior / Storm's Path, Thrill of Battle, Equilibrium, Nascent Flash/Glint
GunBreaker / Brutal Shell, Aurora
Dark Knight / Abyssal Drain, SoulEater
not only does Warrior have more self-healing than the rest, but its self-healing actions are also fairly strong, as well.
because the attack/skill animations are just so damn meaty
I started in ARR beta and have always had an affinity for heavy axe/hammer jobs with high HP and self-sustain. WAR had all that and the best offensive cd in the game to date. Berserk was 50% attack power increase, not damage dealt. Mercy stroke looked like Sanguine Blade from FFT and it had cross class with MNK, which was another one of my job mains as DPS. Inner Beast used to heal for 300% but wasn't strong enough to survive tankbusters like Death sentence in T5. It was fixed in 2.1 where it gave you a heal and a 6 sec rampart but all of that is lost in 5.0. It was also a tank that was more active in its defensive mitigation and HP manipulation but that has changed in 5.0. It was also a job where player skill was emphasized to the point where WAR who mastered the job can match DPS.
As far as why I still play WAR in 5.0 despite being in a rut? Idk it's probably because I've stuck with it for so long and I love to tank. DRK is pretty boring in 5.0 and PLD and GNB just don't appeal to me.
Cause its easy.
Is that question meant to be ironic?
I don't love it. Not anymore, anyways.
It's still got a fair bit going for it, but I'd like some depth, please.