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Open World PvP
Greetings fellow forum posters. I post this thread today in order to promote and spur discussion on open world pvp in 14. I know this might be a bit of a hot take around these parts, but I believe it would improve the game immensely. Primarily in the social grouping aspect as it would encourage partying when questing more due to safety in numbers. Furthermore, it could be used as a way to settle disputes between players. In short, might would make right. It would also be a good way for players that have issues with certain pfs a way to take care of those without swamping an overworked GM with reports. Thoughts?
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Yes please. Classes are super unbalanced in pvp so doubt it would be fun for long
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As far as I'm concerned, pvp servers all that XIV is missing. To me that's the end game. Lacking this I sadly don't see myself hanging around once I finished the story because I don't find replaying instanced PvE content appealing.
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No thanks ahah. I overlevel classes on purpose to avoid fighting mobs in the open world. I’d like to not have to think about players on top of that.
Maybe, as an alternative, having an open world PVP MODE? You set your character to a status and it allows you to be attacked, but in order to attack you have to also have this status? This way those who wish to only play PvE are open and allowed to do so and don’t have to worry about random attacks.
Or even a 1 on 1 gladiatorial-style PvP mode.
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PvP is by far the worst designed thing in this game. You cannot have PvP with this netcode
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As much as i'd love any new addition to PvP content, but as long as Jobs are designed the way as they currently are, we will never be able to see even proper working duels, let alone anything else.
I really wish the Dev Team would stop smoking whatever it is they're doing when they design Jobs, and make them work in a way that any Job has at least a chance of beating a healer or tank and vice versa in a 1vs1 scenario.
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No Thanks. Open world pvp isn't fun.
Hated it in lineage 2 (and the small amount of wow I played a decade or so ago)
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God please let me have the chance to ambush some poor sap running around the overworld and slap them with stuns, binds and interrupts. I would not hesitate to become the most obnoxious PvPer if open world PvP existed.
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Settle disputes between players? Might would make right? Uhh, not likely .
Here's a few scenarios:
Let's say- player A ganks player B.
Followed by one of several of the following:
1-player A camps player B. Player B is no longer able to complete their quest and may log or return OR they try to complete, and get killed again by playe A- at which point player A logs for the night. Well that settled THAT argument, player B definitely hates player A
2- player A and B fight it out. One wins, the loser decides to escalate, their friends join in, or their FC. A rumble ensues. One side loses, but a good time is had, no one holds a grudge.
That's just a couple of quick thoughts. In one, agreed, social group is promoted, PVP leads to a good time (yes I really believe that happens).
The other side of the coin is another aspect of OW PvP that leads to anxiety for those people who really do not want to PvP and in no way leads to any settling of disputes. Not everyone wants to group all of the time nor should they be forced to do so.
Before you throw "carebear" at me - I played in OW PvP games for years and enjoyed them. I don't think it's reasonable to suddenly introduce that model into this game - more dungeons, maybe a single map- by all means- but not OW everywhere.
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Open world PvP is fun. But the way this game divorced PvE skills with PvP skills make it not possible without some major changes, and I don't see that ever happening. It's a FF game after all and FF fans are more into RP than any kind of challenge.