[dev9143] Solution to Overcrowding (Use in 2.0)
Hey everyone check this out:
http://forum.square-enix.com/ffxiv/t...l=1#post661109
Aight Mr. Yoshi here's your answer.
Do what GuildWars/Aion do. Have ONE big server, or a few smaller ones but have zone "instances" for towns.
For example in guildwars, Temple of Ages (popular entrance to dungeons) you have sometimes 1 district if very few people are on, but on the weekends or prime time you have upto 15-17 districts.
You can search party across multiple districts, invite and travel between to meet up.
Really this is the best solution.
If the solution you're thinking of involves putting a zone counter limit on connected people as it is now; than 2.0 will not support the population you're hoping to get :)
Please do this if at all possible. Aion is a bit different in that the actual outdoors has districts as well if it gets too full; all mobs on separate spawn timers. So if a outside area is full for experience parties, you can switch to another instance and level.
It's designed so you can always find someone in/out of dungeons and do things with.
Just my 2 cents on the matter :)