So, it already is annoying as hell to kill someone with Battle High because that guy probably got it by playing real safe and once you get that bigass medal, Healers magically spawn by your side to increase your tankiness and survivability.
So... Shouldn't killing a Battle High increase your own more than just a kill? For example, shouldn't me, on BH1, killing a BH5 and getting the knockout myself, jump me straight to BH3 or something? Even Assists on BH are worth exactly the same if the target threw himself at you thinking tank means you're hard to kill or is playing the game hiding from everyone because he seems to be allergic to damage.
Why not increase their value? This shouldn't be too hard to implement, a Knockout increases 10 + 5 per BH (So a 35 if you downed a BH5. A huge boost.) and Assist being worth 2 + 1 per BH (So an assist on BH5 is still a 7, almost as much as a Knockout.) Keep in mind those are just numbers I'm pulling out of an adorable moogle hat.
This would make GETTING a BH harder, because now people will try and kill your BH even harder. And even better, this might make swinging a game more possible, because if you manage to down 1 or 2 BH5s on the other side, all of a sudden a lot of people on your side has BH 1 or 2 and they're down a couple of 5s. Hell, just 3 BH5 down and everyone that took them down is now, at least, on BH1, on the merit of those kills alone. And if the same guy killed them all, he could have gone from BH0 to 5 in 3 kills.
