If there was a npc to lock exp on certain jobs so it cant earn any until we turn it back on by returning to said npc.
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If there was a npc to lock exp on certain jobs so it cant earn any until we turn it back on by returning to said npc.
For what purpose?
Why would you ever want to lock your exp?
they probably want to lock every job at level 69 and then put in their search info "nice".
Not rlly the point to me isnt the exp its getting that complete on it. When over level from it, it kinda feels pointless to do when it unlocks the next list then next it overwhelm and kills out what joy was there.
It may sound weird but it kills out the fun atleast for me what that happans and makes me not want to do what i had fun doing.
Although I could see some fringe benefit to being able to do this, you can already pretty much have the same effect by not equipping new gear. Gear matters a LOT more than character level when determining the power of a character, and you already get scaled down for dungeons and raids so overleveling isn't a problem.
Doing things like completing the hunt or craft log would be even more not worth doing if you had your exp locked and they gave literally no exp.
Fair enough. Maybe what would be better then would be the option to manually scale your level down. Like if you right clicked your character there was a "Level Scale" button that let you type any number less than your current level and you would scale back down to that level and the game would treat you as that level for the quests available and everything. Mechanically with stat, gear, and exp scaling it would work like any other level sync in the game.
This would not only solve your issue, but you would still gain exp for when you wanted to stop pretending to be a lower level, and it would allow high level players to more easily play with their low level friends.