Simple request. Getting tired of 3/4 of the raid quitting when they see Castrum. Either fix it or get rid of Castrum. Another way to fix it all is to let us skip cutscenes.
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Simple request. Getting tired of 3/4 of the raid quitting when they see Castrum. Either fix it or get rid of Castrum. Another way to fix it all is to let us skip cutscenes.
I'm leveling up and alt and I won't lie. I Prae fish on it. If I get castrum, I leave and go work on crafting until the penalty falls off. If Castrum's reward was doubled (still less than Prae), I wouldn't think fishing for Prae would be worth it. The deficit between these two dungeons currently is just too big. Praetorium is just too juicy of a chunk of exp not to aim for (It's nearly a full level when you're in the 70s).
Nah. Just make both solo duties and remove MSQ Roulette.
I mean, you don't HAVE to do it....
I'm all for advocating for change to make the final dungeons solo instances (they probably work better for new people that way), but acting like they are something you are forced to do and wanting them removed for that reason is just silly.
Then we take another option. Make solo versions of both Prae and CM you go through for MSQ, and then make 4-man dungeon versions of both places that is quicker, only has the usual opening, boss intro, and victory cutscenes, and can be put into the regular 50/60/70 roulette.
CM would be to the first boss, then Cid would just take the armor and blast through the main door (skipping the garbage chute and all that) before the mech breaks down, then you just run dealing with adds to the 2nd boss, kill it, and Cid appears behind you to break the tower as you run back and reach the cannon/boss area, except you don't deal with cannon part of boss or the large amount of enemies and spotlights. With this, CM is trimmed.
Prae, keep the usual path, first boss is the same, remove the magitek side path with the normal run down the corridor to the Nero fight. After the Nero fight, have the elevator be you just fighting normal mobs until you reach the bottom (with it stopping each time mobs appear), and then fight Gaius in the Ultima Weapon room (he'd have new mechanics). There, we've fixed Prae for normal runs too.
Yes, I know this is a lot of work, but those two dungeons are a stain upon this game and must either be removed outside of solo instances, or redone so they can be normal dungeons that are easier to play through.
At this point as an all level 80 character player, I could live with either Castrum or Praetorium in Main Scenario Roulette because I'm already used to those unskippable cutscenes and I am content with the tome/gil reward I receive from completing them.
In addition, getting EX Primals too often with randoms in Mentor Roulette ultimately made me appreciate getting these two dungeons more that I should have. Keep in mind I have most Extreme Trials on farm when they were relevant/synced.
Equalize the rewards and everyone will just bail and be pissed off when they get the one that takes longer. The way they're doing it now is probably the most fair way they could handle it.