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Shortcuts
Quests should never be walk 5 yards click on a person twice to open a door then cutscene, insufferable dialogue then walk 2 yards for more filler dialogue, then open door, walk 2 metres, cutscene, walk across foundation to talk and yet another cutscen before having to spend gil to travel to an area 10km away without teleport only to reach another cutscene asking you to do 5 things questing should be mundane but bearable. World design should take a leaf out of demonsouls. With clever shortcuts should you choose to use them
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its gotten to the point where i skip all the dialog, and sometimes if i find something funny ill laugh at it. other then that i ignore most of it. i think questing in general for games like this is meant as a filler instead of a real feature. though i do really like games where its treated like a feature. questing isnt the high point for sure and ive done a whole lot less questing this cycle, I'd have to say ARR was the worse with that.