http://lh4.googleusercontent.com/-4l...670/Arrows.jpg
The << and >> arrows left and right of the level specification are reversed. << increases it to 50, >> decreases it to 1.
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http://lh4.googleusercontent.com/-4l...670/Arrows.jpg
The << and >> arrows left and right of the level specification are reversed. << increases it to 50, >> decreases it to 1.
Weeeeeeeeell, this is one of those slippery slopes. While I agree that upon first use, I thought they were backwards as well, you'll find that every other similar UI control in this game.
Selling an item? Pushing all the way to the left maxes the number out, pushing to the right minimizes it.
Putting an item up for sale? Pushing all the way to the left maxes the number out, pushing to the right minimizes it.
Unsurprisingly, the control does the same thing.
ya its similar to most rpg's with this kinda format because you aren't going up in numbers you are moving across the dial to the position that you want. 1000's/100's/10's/1's etc.
Oh aye, I'm not saying you're wrong; I even said that I felt it was backwards when I used it as well. I'm just saying that if they change it, there's probably a subset of people who would feel that changing it would make it feel backwards to them, so there's no real winning situation here.
It's kind of interesting that :-
Japaneses read books from back to front.
In many video games they normally have their camera controls in reverse.
They use O as the action button and X to cancel and westerners are use to the reverse.
They have their date structured YYYY/MM/DD
Some Japanese text you still read right to left as well :p
Another thing when they made Play Station in Japan the O button was for OK and X was for cancel, but for some odd reason when Play Station was released in the US the O button was the cancel and X was for OK... which still doesn't make sense to me lol.
Anyways back to the OP's info most Japanese games you hit left and it will give the maximum number and farthest right to get to minimum (0) so for this same feature it's working as intended imo.
Yes, because they read vertical text from right to left. They adopted horizontal writing from the West which is why it reads left to right.
I've never noticed...
O for Confirm and X for Cancel was the standard layout for both sides of the Pacific till FFVIII. Then for some reason it swapped. I don't understand why it changed or whose idea it was (maybe EA's). On an XInput controller (360 controller) A is "green" and B is "Red" and yet there is no standard. Some games use XO/AB for confirm and Square,Triangle/XY for cancel.
U.S. is MM/DD/YYYYQuote:
They have their date structured YYYY/MM/DD
Canada/UK/Everyone else but U.S. uses DD/MM/YYYY or similar.
NONE OF THIS IS RELEVANT!
just to add as dates annoy the crap out of me, YYYY/MM/DD is the ISO standard for the world. Most if not all databases stores dates in this format, going from the largest to the smallest similar to the actual decimal system.
But yes as I said earlier it makes sense as a UI when you look at it, especially if you are using a gamepad left goes up in decimal right goes down. up goes up in number on the decimal highlighted, down goes down.