Make shards, crystals and clusters only as open world mobs drops. What would happen if SE actually did this. I doubt the Gil farming bots would have a problem with this, maybe even welcome the influx of easy Gil.
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Make shards, crystals and clusters only as open world mobs drops. What would happen if SE actually did this. I doubt the Gil farming bots would have a problem with this, maybe even welcome the influx of easy Gil.
There would be a riot. Do you have any idea how many shards and crystals a crafter can go through in a week?
I would only support this because the market is in dire need of some form of scarcity.
The open world has not enough mobs for this. A handfull of people who are farming them will be enough to prevent story and side mission progress for everyone else. Not to mention that we already have bots wo one-shot kill mobs from underground as soon as they spawn. So a handfull of bots will be dominating the whole shard market and nobody else will ever see a mob in the open world again.
We don't need the game to become more and more casual.
It's too late to fix the economy this expansion. They already screwed it up making the recipes too easy as well as making it too easy to level all the crafters/gatherers to 80. Bots are running rampant gathering in droves and the MB are full of goods listed by bots, made by bots 24/7. Nothing short of a full overhaul can fix it at this point. I've completely given up until 6.0 and see what they're going to do.
Your thread title is right on.