When did that start? If you run into too many people who disconnect, you just have to let them be there?Quote:
Unable to initiate. 4 hours must elapse since your last vote dismiss before you can initiate another.
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When did that start? If you run into too many people who disconnect, you just have to let them be there?Quote:
Unable to initiate. 4 hours must elapse since your last vote dismiss before you can initiate another.
If you recently vote dismissed someone in a prior instance, you cannot issue a vote dismiss on someone else. You have to get someone else to do it.
This feature has been in the game for a long while.
It happens when you use vote dismiss too frequently.
It doesn't hurt to give someone a few minutes to get back online. A lot of players have been getting 90002 and other disconnect errors in recent months. Most of the time, they will return.
If they haven't returned within 5 minutes, then use vote dismiss instead of trying to do it as soon as they disconnect. If you can't initiate it, have someone else in the party try to initiate it.
Odd, guess I just don't do it often enough to have noticed.
This time it was both DPS, and yha, took more then 5 minutes (it's nice to be able to take a break and go get coffee between pulls though).
Just threaten someone else that "I'm going to dismiss you if you don't initiate the vote dismiss"
Th is is why I never vote dismiss people who ask for it so they can' get around the 30 minute lockout timer.
Because it puts me on a 4 hour vote dismiss lockout timer.
If one or even both DDs go offline, just continue the dungeon with the tank/healer. It'll probably still be faster than eating a 30 minute lockout yourself, whether now or later while your vote kick is on its 4 hour cooldown.
If the disconnect was unintentional, they'll reconnect appreciative of not having been kicked and having to wait out another 20 minute DD queue. If the disconnect was intentional, they'll wait 5 to 10 minutes and then reconnect only to realize you didn't give them the satisfaction of cheating the 30 minute lockout, and then they'll disconnect again, leave and take the 30 minute penalty, or finish the dungeon with you--and none of these outcomes put you in any worse a position than you were already in with them offline the first time.