Tonight was the first Firmament FATE since 5.3.1 and IT BLOWS.
First it last less than 6 minutes because there was so many people and it was SO HARD TO FIND THE CRAP that you need to click on and what to do next.
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Tonight was the first Firmament FATE since 5.3.1 and IT BLOWS.
First it last less than 6 minutes because there was so many people and it was SO HARD TO FIND THE CRAP that you need to click on and what to do next.
Hold X to make other players untargetable.
It will also highlight the NPC/objects.
I'll tell you a real firmament issue: Crafting turn-in UI wasn't update to use the new Collectable turn-in UI. That's a real shame.
Disable player name display. This will make the objects easy to see.
Use NUM0 to target objects then hit it again to interact. You don't have to worry about trying to target with a mouse.
The FATEs have been this way every single time they happened during peak traffic hours. When the instance fills they're over in a couple of minutes. When the instance is nearly empty, people complain that they're stuck running around and clicking things for 30 minutes just to have the FATE fail.
You thinking 5-6 minutes is crap is going to run counter to all the players who think it's crap when a FATE takes more than a minute to complete. SE can't please everyone when everyone wants something different.