Which dungeon do you like the most? Be it looks wises, difficulty, the bosses inside of it, the mechanics, etc? I guess an added bonus question: What would the perfect Dungeon be to you?
Which dungeon do you like the most? Be it looks wises, difficulty, the bosses inside of it, the mechanics, etc? I guess an added bonus question: What would the perfect Dungeon be to you?
I had to sit and think for a bit, but out of all the current dungeons I can remember I think Dohn Mheg is my current favorite. It has a nice mixture of mechanics, there isn't any arbitrary gating between the pulls beyond what is appropriate, and it feels really good to heal on level. About my only issue with the dungeon is the Lands Blood mechanic in the first boss but that's more an issue with severe lag than anything else.
Other contenders would be:
-Lost City of Amdapor (Best ARR dungeon)
-Antitower (Best HW dungeon)
-Ghimlyt Dark (Best SB dungeon)
-The Heroes' Gauntlet
Really any 5.0 dungeon, it feels unfair to compare past dungeons to them since most of them tend to be a step up in some way. Likewise while Amdapor is the best ARR dungeon, it wouldn't be on my list if I wasn't making a point to single out the best dungeons by expansion and instead just focused on best overall dungeons. It's good but later dungeons are a lot better. I would also say the Twinning but honestly that'd be mostly a music bias on my part. I don't actually like the dungeon itself that much if you take the lore drops and kickass music out of the equation.
Mt. Gulg was pretty epic.
Amaurot. The lore, the music, the visuals, the difficulty. It was perfect(and of course, what came after was pure nightmare fuel, even though it was all resolved by a deus ex machina..
But Emet's little narrated romp within the Book of Revelation as seen distorted and warped through an Ascian prism really brought home the apocalypse that befell not only the city but the entire world - seeing the whole planet literally burning in agony below, as meteors relentlessly rained down, all made the fall of Dalamud look like a bit of bad weather.
And for the first time, more than anything actually succeeded in doing something I would never thought would ever happen - they made the Ascians sympathetic.
Definetely my favourite. :)
Sirensong Sea.
It wasn't difficult or anything, but enjoyed the scary horror theme it had going on. Need more like this, perhaps a Ghost Trainyard (FFVII) duty one day please SE.
Mention for least favourite.... Aetherochemical Research Facility.
Complete faceroll, boring as hell and gives no glamour.
I love the bright and super colorful quality of Dohn Mheg. I use an ultra widescreen 200hrz 32 in curved monitor and when I play it with the camera zoomed out (like I do in most dungeons) its absolutely gorgeous! Interior style dungeons would probably be ARF. Especially the section with the rising platforms as you run through. Its awesome to look at!
Optional answer: Probably like posted above, work a Ghost Train boss fight into a haunted environment. That was one of my favorites from the old school FF games.
Picking a dungeon out of all with no particular basis, there are few dungeons that come to mind without really having to think or recall. The first that came to mind, which I think holds the most nostalgic place with me, is Sohm Al hard, followed by The Vault and The Great Gubal Library. I'm primarily a healer since starting in Heavensward and as a healer as healers were I think I especially like Sohm Al hard, and if considering more towards mechanic play I think I especially like The Vault, and more for what the mechanic interactions are I think The Great Gubal Library. Also the darker environments of Sohm Al hard and the library I quite like. However I don't want to suggest combining aspects of each. If you included trials with the dungeons I think I would about immediately put P1T6 extreme and even normal first.
At the opposite end to this and to an extreme extent is the 5.3 dungeon.
For me I also love Lost City of Amdapor(hard), don't really like any HW dungeons(The Vault was nice imagery but the bosses are so boring), The Burn, Temple of The Fist, and Swallows Compass are outstanding, and I really like The Grand Cosmos and The Twinning.
Amaurot, aetherochemical research facility, praetorium.
Music, environment, and the fights were excellent in these, especially on their release (mostly in regards to praetorium.)
Aurum Vale
It does everything a dgn is supposed to do, imo. The environment is reminiscent of snes dgn era caves, filled with dmg pools, the patrols that will jump the unsuspecting party. The first and last boss come with limited cleansing resources so if you consume too many too quick, you're in for a ride to hell. Coincounter (used to) teaching party forcefully to pay attention to visual mechanics...
That place had everything.