I believe this is a good thing because I hate having to give cards out when I need to AOE in a dungeon. What do you guys think?
I believe this is a good thing because I hate having to give cards out when I need to AOE in a dungeon. What do you guys think?
I'm not sure why this means holy should lose its stun
Remove from Holy but create an aoe role action for healers with a stun instead? I mean no reason to leave SCH out of this, or any potential future healer hmm.
Or just give Art of War a silence and Gravity a slow.
Honestly gravity should get bumped up to 150 or 160 potency since it has no CC on it. Making holy the weakest of the three potency wise is a nice balance because it's the only one with CC.
No. I play Healer roles, and Holy has a lore reason to have a stun. Gravity has no lore reason to have one, and frankly being a lazy player is no reason to remove something from one job and giving it to another. Do I think Astrologian needs an AOE crowd control, yes, however, Astrologian has more AOE damage with AOE heals than the other two Healer jobs, plus Astrologian has the option to swap between shields or regen, plus the cards give great buffs. Honestly, a master with Astrologian is the best healer in the game. Which is balanced out but how easy White Mage is to play, and having an auto healer pet with Scholar.
Speaking as someone who has played all three healers, eh, no. whm should keep its holy stun, AST is fine the way it is.