Originally Posted by
Kurando
One thing is though the starting cities are often very populated and having the multiple areas helps to split those up. You only need to look at end name areas (Idyllshire, Rhalgar's, now Eulmore) as an example to how long it can take up load in to those places when many players are present. Extend that to say Limsa Lominsa, you'll end up punishing players with slower systems plus the cities might need to have regular individual instances occasionally to help with congestion.
Would it be nice to have seemless transition sure, but definitely don't see it as being a priority regardless of any tech improvements along the way.