Seal Rock (Seize) Tomeliths
Any particular reason why we can't have proximity based achievement progression for the 'Hounding the Rock' achievements?
They added it for 'Node off my back' and the sniper achievements. Seems abit silly that we have to have 5 people fighting over 1 node instead of giving credit to everyone in close proximity that are protecting the claimer.
I also noticed that if you neutralise a tomelith, you no longer get priority on claiming it which is making it harder for me to get these achievements done.