Originally Posted by
Tranquilmelody7
Don't forget to use Arm's Length and Interject.
Arm's length slow debuff is incredibly useful during big pulls, and the debuff sometimes even works on bosses.
Interject can be a bit of a trial and error to utilize but it generally seems to works in instances when an enemy casts a skill without an AOE(Ironically works for a lot AOE moves in overworld content).
Optional, but potions can really help manage your HP and even your enmity when starting out.
Potions can make a massive difference for ARR and HW, but their usefulness starts to become really limited afterwards.
I reccomend HQ potions due to their significantly lower CD.