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Training dummy reset
I like the addition of being able to manually reset the enmity of a training dummy, but there's a few things that could improve it.
1. It completely replaced being able to reset it by running away. Please turn this back on as an additional way to reset the enmity. If I've run far enough away that I lose targeting on it, it should just automatically reset without needing to manually reset it.
2. It took me quite a while to figure out how to actually turn it off and I ended up resorting to asking how in novice network. I knew there was a context menu to bring up with the subcommand keybind, but I was trying to right-click on the dummy itself and on the dummy in my enemy list among other things instead of the GUI element for the active target. Adding a context menu to one or both of those would be very helpful.
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I do think the old distance should be reinstated, but for the sake of accuracy I want to point out that the context menu didn't completely replace a run-away reset. It's just that before, we only had to run away far enough to lose the target. Now we have to run about twice as far.
https://i.imgur.com/ilcBuQJ.png
Flags in map from RIGHT to left represent the position of a target dummy I attacked and then ran from; my location when I lost the target; and my location when the target dropped off my enmity list. Prior to this patch, the dummy would also deaggro and reset once I reached the detarget point.
Just to be certain it wasn't a time thing, I performed a second test stopping at the detarget point and waiting a couple minutes. The target dummy did not fall off my list after waiting. However, running to the same reset point in the previous test caused the dummy to drop off my list immediately. So it does seem to be a distance thing rather than a time thing.
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When I tested I ran almost that far. I guess if I had gone a few steps farther it would have deselected. Figures. :rolleyes: That said, I do think this new distance is too far. I think it should still happen at the de-target point like before.
As for a timer on it, I sat there trying to figure out how to turn it off for like 5-10 minutes, so if there is a timer it's definitely at least as long as 5 minutes. I'll see what happens next time I afk.
Update: 1.5 hours afk and dummy hasn't reset, so it is extremely unlikely there's a timer for it.
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This would be a great improvement and I'm amazed they don't have something like this yet.
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The default keybind to the submenu is the number pad asterisk * usually found above the 9 key.
Target dummy, press numpad-*, select "Reset Enmity towards Striking Dummy" from the pop-up menu.
Good golly, that was a chore to find.