Changes I would like to see in 6.0
White Mage/abilities being removed
Raise, Medica 1, Revamping Cure III, Presence of mind.
Astrologian - their raise spell, Synergy, Light Speed
Scholar - Remove dissipation and Summon Selene. Change stratagem, resurrection
New Role Skills
Critical Mass. This makes any spell you have has a 100% chance to crit. The reason why certain abilities have been removed is because of this. An additional effect of this ability makes the caster immune to knockbacks and slow effects, or spell interruption. This change will also be added to Caster DPS kit
New changes to swift cast
You have two charges to swift cast instead of one; every 60 seconds you will recharge a charge allowing you to have more swift casts than one.
Synergy is now a healer role skill with a few things adjusted to make it fit. Light speed is also a role skill alongside Presence of Mind.
Resurrection
Removing all resurrection spells from healers and adding just one to a healer role skill makes sense. It is very similar to what they did to Esuna however there are two changes they can take with this. They can make resurrection an instant cast spell with a cooldown of 30 seconds. The reason behind this is because I find current resurrection spells are unhealthy for the game. A DPS dies and if swift cast is on cooldown that person usually stays dead. This is bad for a lot of reasons. This is a massive DPS loss and it promotes bad play. A player's mentality today is that if they die they will be automatically resurrected and it doesn't matter if they make mistakes. This change will make players want to try a bit more to not get themselves killed.
Of course, Esuna is coming back and lucid dreaming should be able to stay
Spells coming back to replace old ones.
White Mage will gain Aero 3 and Dia 2 but will lose Fluid Aura
Scholar gains Shadow Flare and Bane back. I think these are great spells and don't think they should have been removed ever, however, what Scholar is losing the ability to summon Selene, however, similar to the Summoner you will have fairy glamours which will allow you to change your pet to your choice of colour, glamour, wings etc and making you have 1 fairy that does the same abilities rather than two fairies.
Astrologian Draw and Play will become one ability when you draw a card and play it again you can use it on another player. You also gain a new ability called star shower
Star Shower effects are dependent on what sect you are in. You will comets on the targets on a circular area and put current combust on all targets. If used in nocturnal sect this will do a lot of damage placing slow for 10%. The reason why I call it star shower and not meteor is that it goes against lore it fits the Astrologian very well. This spell has a cd which makes it different than gravity but hits harder.
This is a reply to Recon1o6
First off, Do you know what else is also incredibly bad, it's the fact that you actually didn't read the person's post which is exceptionally rude. You're a Dragoon main which is known as constantly floor tanking majority of fights because they don't know how to properly use their jumps(Which is the truth!).
Secondly, do you want to know what else is also awful? Someone commenting on the Scholar class who hasn't actually played them since SB and hasn't captured the idea of Salene and Eos that the only difference is that one is Orange and the other is Green. I don't see why having a glamour system for the fairies is a bad thing, it just means that you will have more colors than Orange, as far revival harmonization I don't think I need to comment on this any further because I think Sedalia has already roasted you enough. lol
As far as Lightspeed, presence of mind and Synergy again maybe you should have read her post before posting an idiotic comment, you're not losing those abilities, she's saying that it should be role class spells meaning it should go for all healers and not just Astrologian, that's what Sedalia said in her post, you would understand that they're not being removed but rather than being a role spells for all the healers can use. I would explain to you on why should Medica's spells should be removed and have something like Cure 3 revamped and adding something like Cure 4 but I'm pretty sure anything that I type would just fly right through your head. I'm not trying to be mean or anything but Facts do not care about your feels.