[dev1162] Gathering Fatigue Mechanics
I would love a dev confirmation on this, before patch 1.19 the gathering fatigue was governed by the 250 gather maximum with 10 success/hour depletion and a 150 success "wall" past which your success rate would drop (to 50% by my estimates back when). With the current system having a much larger maximum limit and wall, are we still limited to the 10 success/hour regeneration or has that increased as well? In addition, I would appreciate some sort of counter in the GUI of DoL that keeps track of our remaining gathers (green - 100%, yellow - 50% wall, red - 0% {or numerical}).