Title.
Mostly curious, as someone told me I may be hindering others' progress while doing FATEs.
I shudder to think at all of the bots I've hurt along the way.
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Title.
Mostly curious, as someone told me I may be hindering others' progress while doing FATEs.
I shudder to think at all of the bots I've hurt along the way.
More or less you need to kill enough enemies or generate enough enimity and participate at least at 50% of the fate to get the highest reward. I'm not that sure about the 50% for tanks or heals. Tank with enimity buff and heals with recovery buffs look to be able to generate enough enimity even if they arrive when it remains only 40% HP/progess.
I don't know exactly how many enemies you need to kill, as it seems it depends the number of players participating.
The consequence is if you are a HL player on a low level boss, low level players are sometimes unable to reach the highest rewards (mostly the late joiners).
Varies I’d think. I’ve done some boss fates where I’ve come in at 30% health left and got silver despit with taking a minute or so to kill.
Then I’ve doe. Some where I c one in throw one or two aoe on 5 mobs and get gold at the last minute.
I wouldn’t worry about it. Fates are weird anyway. Nobody wants to do them till someone starts them then everyone wants to join and moans when you kill it before they get there. If you didn’t do it they wouldn’t bother tho. Just keep going and they can join the next for full credit.
It works purely on aggro generated either as an individual or a group.
When Paladins used to have flash you could get full credit spamming nothing but that. I would come in late to many fates and go into tank stance and flash as much as I could and would often get gold only participating 30 seconds or less.
Now, when new people come into a fate if you want them to get credit you can hit them with the tank ability SHIRK which gives them a portion of your aggro.
Provoke does nothing to FATE mobs.
It's based on enmity generated and if in a party, the whole party's contribution is applied to every member, though you do need a certain minimum personal participation to be eligible for the whole party contribution.
Tank stance also seems to be at least mostly ignored since SHB, because that would just make it too easy. Enmity being the factor has also been a reason why provoke doesn't work on FATE and hunt mobs.
Mm.
I figured as much.
Basic scenario was I flew into a FATE, popped tank stance, pulled everything so things could be AoE, and the other guy there started going on about how I was making it harder for other people by doing that. I told him if he would AoE and not single target, he would be fine, but they seemed pretty adamant that wasn't how it worked and I had no idea what I was talking about.
I was fairly certain I was correct in what I thought I knew, but it doesn't hurt to ask.
I'll continue to pull everything!
I would suggest to avoid that if you are HL on low level fates. Low level players in levelling can have hard time to kill mobs fast enough to generate sufficient enimity. I've seen that happened : one character agro everything, low level player without aoe skill is forced to hit one by one and is unable to get the rewards since he wasn't in team (and it sometimes is really hard to find a party).
If it is at a level where players do have their aoe skills, of course it is another matter.
Shirk won't do anything. You can't use it on people outside of your party and those grouped with you should already get their credit based on party's contribution, as long as they've hit the enemy once. That's how lowbies were power-leveled on NM trains in Eureka.
Something to note is also that Provoke's top aggro effect does not work on fates and hunts - it's to prevent people from griefing by voking and then pulling things out of range for reset.
F.A.T.E credit is super easy when you know how it works:
hand in at least 6 items for delivery for gold
hit at least 6 enemies that either die or are still engaged when the fate ends for gold
gain X amount of enmity during boss fates - however boss fates with adds you can apply the hit 6 rule for gold
source: over 10,000 fates completed
There's definitely a factor here that makes it harder for other players if you're AOEing everything.
The first person to hit an enemy gets full credit for killing it.
Additional people can get credit if they did a certain percentage of damage to it. (I'm not clear on the exact percentage, but that's what the game tells you in some early tutorial text.)
So by grabbing every enemy, you're "taking more than your share" and making it harder for anyone else to get a first hit and thus get definite credit for a kill.
If you want to tank everything during a mob FATE, wait until another player has tagged an enemy first before trying to get its attention.