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Timer bug after Chimera
Our party defeated Chimera at the end on one occasion but all of the people with raises were dead, believing that the timer was 10 minutes, 2 people switched to WHM for raises.
We got a piece of Darklight gear, but it fell to a dead person that didn't want the gear. So we waited about 4-5 minutes and suddenly we were removed from the dungeon and didn't have the chance to raise and distribute the loot.
I mean, the drop rate is already low and it takes so many runs to get a drop. Now we have to also deal with this as well?
Can someone please confirm the timer on this? and is there anyway we can still get some help to move this DL gear to the proper person please?
Thank you.
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I think in toto-rak, after opening the chests, you get 3 minutes(?) to distribute it before bein auto-kicked from the dungeon. It might be that same mechanic. In place, I'd guess, to keep winners from sitting inside the dungeons and taking up valuable space. I don't think you'd do that, but its a preventative measure on SE's part.
I could be mistaken, but I'm thinkin that is why.
Edit: It might be 3 minutes to open AND distribute chests.... I really don't recall and i'm offline atm.
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It's 5 minutes, which is clearly displayed in the chat log after you defeat the end boss. "5 minutes remaining until teleportation magicks take effect."
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There ya go! I was close. :D
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I should've taken a screen shot when it said 10 minutes remaining. That threw me off.
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It's actually a new flaw in the game I think. We would never have had this issue with classes because everyone had a raise. But now with jobs. Only 2-3 people would have raises, (depending if you had a PLD tank).
So basically in all future content, you better have your WHM and bards up or else you're gonna run out of time, Too bad then? lol